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Episode Notes

Sony is taking another major step toward a digital only future. In this episode, we break down Sony’s decision to phase out physical PlayStation game discs for new releases starting in 2028, what it means for collectors, game preservation, resale, ownership rights, and the future of console gaming. Are digital libraries more convenient, or are players losing control over the games they buy? Let’s talk about the end of the disc era and what comes next.

Reader Version

Sony has announced that starting in January 2028, new PlayStation games will no longer be released on physical discs. Instead, games will be sold digitally, even when purchased in stores, through digital codes. This move follows a similar decision by Rockstar Games, which revealed that Grand Theft Auto 6 will launch without a physical disc. Sony attributes this shift to changing consumer preferences and a broader industry trend toward digital media, emphasizing that digital sales have already outpaced physical disc sales. The announcement has sparked mixed reactions.

Some see it as a natural evolution reflecting how people consume media today, while others express concern about the implications for game ownership and accessibility. Critics argue that removing physical discs undermines consumer rights, particularly for those who rely on buying, trading, or lending physical copies to manage the high costs of AAA games. There is also worry about game preservation and the ability to maintain a personal collection over time. Retailers and industry commentators have voiced their disappointment. Independent retailers, like Lootbox Gaming, view the move as an attack on collectors, developers, publishers, and retailers, suggesting it diminishes the right to truly own purchased games.

Meanwhile, Sony has faced criticism for previously removing hundreds of films and TV shows from the PlayStation Store without compensation, raising fears about the permanence of digital ownership. Sony has stated that this change will not affect games released before 2028, and the company has not yet commented on whether digital game ownership will become transferable in the future. This leaves questions about the ability to resell or lend digital games unanswered, a key concern for many players. Reflecting on this shift, the host draws parallels to the music industry’s transition from CDs to digital formats.

While physical media like CDs allowed for a tangible sense of ownership and sharing, digital formats often limit these freedoms. The host emphasizes that owning a physical game disc means having control over the game, including the ability to lend it to friends or resell it, which is not possible with digital only copies. The host also highlights the social and economic aspects of physical game ownership, noting that sharing games can help those who cannot afford new releases or lack the time to purchase them.

Features like “share play” once allowed some digital sharing, but the overall trend toward digital only releases raises concerns about whether players will ever truly own their games again or if they will be forced into a model of renting or streaming content indefinitely. Ultimately, the host acknowledges that change is inevitable but questions whether the loss of physical ownership will diminish the gaming experience and consumer rights. The move toward digital only games may offer convenience but also risks eroding the freedoms and control that physical media once provided.

Automatic Transcript

So this comes from BBC News. We're just going to make this wide screen so that we can all see. And the title says PlayStation will stop releasing games on discs in 2028, which sounds to me like a bad thing slash good thing. But we'll cover both sides after I finish reading the article. Now it says here, new PlayStation games will no longer be released on disc from January 2028, the gaming giant has announced. Sony said in a blog post, new games will still be able to be bought in shops, but they would come with a digital code. It comes just days after Rockstar, which is the company that's making GTA, announced a hotly anticipated Grand Theft Auto 6 would similarly launch without a physical disc.

It marks a significant moment for the gaming industry, which has in recent years begun to rely more and more on digital distribution. Sony said the move came in quotations as consumer preferences and the broader entertainment industry continue to shift away from physical discs to digital. This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as a general preference for digital media significantly outpaces physical discs, it added. But it has been met with some pushback online, with gaming journalist Vicky Blake calling it a body blow to consumer rights.

It's of huge concern for game conservation and a massive problem for gamers with lower disposable incomes who rely on part exchanging or loaning games from friends to keep up with the AAA price tags, she said. Just one console cycle ago, Sony made a tongue in cheek advert about how easy it is to share games on PS4 as they dig at a competitor, Xbox. It's not funny anymore, is it? Christopher Drink, editor of the game business, said the news surprised him despite digital downloading being the dominant form of buying PlayStation games today. We still see millions and millions of PlayStation games sold as physical goods, he said. It's a significant business and there are lots of players that prefer to buy this way.

It's tough news for retail. Meanwhile, Lootbox Gaming, an independent retailer in Delaware which declined to stock the discless physical edition of GT6, said the move was an attack on not only games and collectors but also developers, publishers, distributors and retailers around the globe. Essentially, this is an attack on anyone who cares about video games or cares about the right to own your own purchases, a spokesperson said. PlayStation said the move would have no impact on games which are already released or would be released before January 2028. Sony has also come under criticism for pulling over 500 films and TV shows purchased on the PlayStation Store from people's collections with no compensation.

The firm said its arrangement with the film production company Pseudo Canal has ended, meaning it no longer has the rights to sell those TV shows and movies and they will disappear from people's collections on 1st September. Gamers previously told the BBC they were concerned about GT being released without a disc, with one criticising it as this meant they would not be able to lend the game to a friend or sell it on. The BBC has asked Sony whether it plans on making it possible to transfer ownership of a digital game in the future in light of this announcement. The firm has yet to comment. They never comment. It says here GT6 will cost 30 and physical edition will not contain a disc.

GT6 will launch as download only. Does that mean the disc is dead? Ok, now that we've read that whole article, I just want to say there's always going to be changes, always and forever. Whether it's now or never, there's always going to be changes. Back in the days there used to be a fundamental prominent way of getting music out was CDs. People used to go to HMV, Blockbuster and just buy CDs. If you wanted to listen to music, you'd get the album. If you wanted to listen to a single, you would actually get it within the album that you purchased which comes at a full price of like 36 or 8.99 and so on and so forth.

In terms of owning, ok because I still believe you can get CDs, maybe not as much as you used to back then but I'm sure you still can. I think when it comes down to owning, it's terrible in each and every regard. Because even me using an example for CDs, you don't get to own fully your CD unless it's like on your account. But what happens if you lose the device? Granted you can say for example or what happens if you lose the CD then you no more own it. But the fact is that because you've got the physical form of the piece of media that you're using to entertain yourself or listen to, it's by your right to say that this is mine and I can do whatever I want to do with it.

A good example is borrowing a game to a friend. Someone who can't afford to buy a game or who isn't lucky enough to have the funds to get the game or even the time to go out and purchase the game. You can as a friend borrow that person the game. I remember there's something called share play where someone has the game and someone can share and play it with you. I don't know if they still do it anymore but it's just those type of things that makes buying a game and enjoying a game much more prevalent when it comes to being entertained by this form of media that you're deciding to delve into.

It's just one of those things where now that everything is becoming digital, it's like are we ever really going to be owning everything? Are they going to soon start renting PC usage or data? It just feels like nothing anymore is going to be in the form of grasping and owning anymore.

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